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Posts under Xcode tag

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Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
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11k
May ’24
Codex GPT-5.5 got deprecated, no other models selectable in xcode
Oldest model of 5.5 with codex is deprecated by chatgpt but I only see 5.5 as the highest available model selectable in the dropdown in intelligence settings in Xcode when selecting codex I have the ChatGPT pro account and login to codex in xcode via email/password and not the API key I have already tried login out, quitting xcode, removing codex agent and reinstalling it, so far nothing works
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339
16h
iPhone Duo Simulator fails boot with “Data Migration Failed” on Xcode 27.1
I’m seeing a reproducible iPhone Duo Simulator boot failure in Xcode 27.1. Environment Xcode 27.1 / 27A9275 macOS Tahoe 26.6.2, then 26.7.1 Apple silicon Mac iPhone Duo / V68 / iPhone19,4 iOS 27.1 Simulator Runtime builds 24A94232 and 24A94425 Failure Running: xcrun simctl bootstatus -b terminates with: Status=3, isTerminal=YES Data Migration Failed Fresh Duo devices reproduced the failure on both runtime builds. During fresh migrations, DataMigrator logged: Reporting migration failure due to migration progress window incident On one fresh-device run, all 35 recorded migration plugins completed successfully, but the aggregate migration result was false and no failed-plugin identifier was exposed. I also tested: brand-new Duo simulator data restarting the correct CoreSimulatorService explicitly selecting runtime 24A94425 updating macOS from 26.6.2 to 26.7.1 An ordinary iPhone simulator on iOS 27.0 works on the same Mac. The failure occurs before any application is installed or launched. Feedback filed: FB25221101 Has anyone else seen this with the iPhone Duo Simulator in Xcode 27.1?
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8
17h
How to get the iOS 27.1 APIs in the Xcode 27.1 Developer Documentation window?
I have Xcode 27.1. When I open the Developer Documentation window, it only has the 27.0 APIs. While running Xcode 27.1 if I go to Xcode -> Settings -> Components -> Developer Documentation -> Info, the info window shows the Xcode version as 27.0 and the Developer Documentation Version as 10M13950. Xcode -> About Xcode definitely shows version 27.1. It's very difficult trying to work on iPhone Duo support when the developer documentation doesn't show any of the iOS 27.1 APIs. Is there any way to get the proper documentation loaded?
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235
1d
Xcode show changes in GitHub PR leads to endless spinner
I created a new Project on Xcode 16 on macOS Sequoia and connected it to a GitHub repository. After making a change on a sub branch, I opened a pull request. On GitHub I can see the changes I made in a diff view. However when I select the PR in Xcode and click on "View Changes" all I get is a endless spinning activity indicator. I could not find anything that would explain this behavior. Any help very welcome.
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1d
iPhone Duo - Current SDK State
We are just 9 days before the iPhone Duo release, and the SDK is still in a pretty bad state, at least for the Keyboard Extension: Hinge detection doesn't work Reserved area detection doesn't work needsInputModeSwitchKey returns false even though iOS doesn't display its own globe button Switching between closed and fully open state loses text field focus and the keyboard disappears (regression bug - it worked in Beta 1) It's unacceptable that, with such a short release date, we still don't have a stable SDK... I expect the iPhone Duo release to be one of the buggiest releases Apple has ever done.
7
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461
2d
(iPhone Duo) Toolbar Items are misplaced for RTL layout-direction
On iPhone Duo, when I use .environment(\.layoutDirection, .rightToLeft) for a navigation view, the toolbar items sometimes appear on the left side instead of the right side, below the camera. This results in a view with two sides, and in some cases, it displays in an unexpected place. For example, in the code below, the button is placed behind the camera, as shown in the attachment. NavigationSplitView { Text("Sidebar") .toolbar { ToolbarItem(placement: .cancellationAction) { Button("X", systemImage: "xmark", action: {}) } } } detail: { Text("Detail") } .environment(\.layoutDirection, .rightToLeft) Is this intended behavior for RTL layout direction, a known issue, or a simulator issue?
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183
2d
Xcode Accessibility Inspector incorrectly claims Dynamic Type font sizes are unsupported.
I'm using Dynamic Font throughout my entire app yet the audits in Accessibility Inspector will give me a ton of "Dynamic Type font sizes are unsupported: User will not be able to change the font size of this SwiftUI.AccessibilityNode" warnings. This is incorrect because users are able to change the font size. I can even move to the inspector panel and adjust the font and see it all change right within the Accessibility Inspector. I assume this is a bug since I can change the font but I was also wondering if there's some special thing I'm missing that could prevent these warnings from appearing especially when management runs audits to look for deficiencies.
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2d
Core ML memory usage is dramatically higher with an Xcode 27 build on iOS 27
I’m seeing a major change in reported memory usage (and eventual termination due to memory pressure) when running a Core ML workload built with Xcode 27 on iOS/iPadOS 27. The source code, model files, and MLModelConfiguration are unchanged. Only the Xcode/SDK version used to build the app differs. On the same iPad running iPadOS 27: Xcode 26 build: model loading and prediction complete normally, with a relatively small reported application footprint. Xcode 27 build: the application footprint grows continuously as models are loaded and can exceed 5 GB. The app is eventually terminated unless models are unloaded very aggressively or the increased-memory-limit entitlement is used. I also tested an Xcode 27 build on a device running iOS 26. Its reported peak was only around 300 MB. This suggests the change requires both an Xcode 27-linked binary and the iOS 27 runtime. The workload consists of several compiled Core ML models using .cpuAndNeuralEngine. Loading models sequentially instead of concurrently does not materially change the final footprint. Releasing each MLModel after use does reduce it, so this appears to be model or Neural Engine residency being charged to the application rather than a conventional heap leak. I noticed that the iOS 27 release notes mention Neural Engine memory now being attributed to the application instead of the system. However, I’m unclear about the practical consequences of that change. If the same Neural Engine resources were already physically resident on iOS 26, I would have expected them to contribute to system memory pressure even when they were not attributed directly to the application. Instead, the older configuration runs comfortably, while the Xcode 27/iOS 27 combination approaches or crosses the application’s per-process memory limit. A few additional observations: The problem is more likely to occur after Core ML has already compiled and specialized the models. Cached model loading is much faster and the footprint grows quickly. The first uncached run can survive model preparation because specialization spaces the loads farther apart. Under Instruments, the app often does not terminate, presumably because profiling slows the workload enough to change the peak. os_proc_available_memory() decreases in line with the newly reported footprint. With the increased-memory-limit entitlement, the workload completes, but the reported footprint still reaches several gigabytes. Has anyone else observed a large Core ML memory increase specifically with an Xcode 27 build running on iOS 27? In particular, I’m trying to understand: Is this purely a change in how existing Neural Engine memory is accounted for, or does the new runtime also retain or allocate more memory? Is the new accounting used for the application’s jetsam/per-process memory limit? Is this behavior intentionally gated by the linked SDK version? That would explain why an Xcode 26 build behaves differently on the same iOS 27 device. Should applications now treat the Neural Engine residency of every loaded MLModel as part of their process-memory budget and unload models accordingly? Are there recommended APIs or Core ML loading strategies for controlling this residency? Any confirmation that others are seeing the same Xcode 27/iOS 27 behavior—or clarification of the intended memory-accounting model—would be very helpful.
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1.4k
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iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
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2d
UIDesignRequiresCompatibility for Xcode27
Hallo everyone, We are building our app with Xcode 27 and noticed that UIDesignRequiresCompatibility still appears to be honored on iOS 26 devices. Questions: Could you confirm whether this key is still supported on iOS 26 when built with Xcode 27? If our deployment target includes iOS 26, should we keep the key for backward compatibility, or is Apple's recommendation to remove it entirely? Additionally, are there any risks associated with removing it for iOS 26 users?
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94
3d
Layout margins guides are still broken the iPhone Duo (sim) and 27.1 RC
Layout margin guides are broken throughout UIKit and SwiftUI on the iPhone Duo sim in iOS 27.1 RC. For example, a cell which looks perfectly fine on a normal iPhone sim (which has a compact horizontal size class), has zero vertical layout margins on iPhone Duo. Here's some screenshots. The red dotted lines are supposed to show the margins in the cell content view, i.e., the boundary between default padding around the cell (for its background) and the content of the cell. On every other device and size class these all work, and will have some vertical margin. iPhone 18 Pro: iPhone Duo: As you can see, the border is cut off. No vertical margins at all. iPhone Duo Unfolded: Not only is it busted just in UICollectionViews. Check out this segmented control (also configured with layout margins). This works fine on catalyst, iPhone, and iPad. This makes me very nervous about shipping with the 27.1 SDK. Is this a known issue? If so, what is the recommended workaround in the meantime? FB25097501
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Apple Connect
Reference to app myownkeyboardPHONE myownkeyboardPHONE 1.6 is in distribution ID 6761935734 trying to replace with the latest version 1.9.1 Validate fails stating to restore an older version that was removed. I tried to restore and the response was "Cant restore right now" I would hope you could replace 1.6 with 1.9 making 1.6 the older version. What is next step? Charlie
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74
4d
iPhone Duo Simulator is missing the usual apps
Using Xcode 27.1 RC, the iPhone Duo simulator (Device Hub) only comes with the Settings and Safari apps. Am I missing something? Are there plans to have the usual simulator apps such as Photos, Calendar, Reminders, Maps, etc.? In these early stages it would be really nice to have some real apps to look at for examples of how some things should work/appear on the Duo in different layouts.
1
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544
1w
macOS 27 Beta: Multiple system services repeatedly crashing — unable to use Mac normally
Hi everyone, I’m currently running macOS 27.0 beta (26A5388g) on my Mac, along with the latest Xcode 27 beta, and I’ve recently started experiencing a serious issue where multiple macOS system services are repeatedly crashing. Initially, I started getting repeated “intelligencetasksd quit unexpectedly” notifications. At first it happened occasionally, but it has now become extremely frequent. After dismissing one crash notification, another system service often crashes shortly afterward. I’ve also seen services related to Intelligence / intents crashing. The notifications keep appearing one after another to the point where I’m barely able to use the Mac normally — including difficulty typing and interacting with applications. The issue is not limited to Xcode. It appears to affect macOS system services themselves. System information Mac: Mac15,2 (Apple silicon) macOS: macOS 27.0 beta, build 26A5388g Xcode: Xcode 27 beta Issue started: After running the macOS beta for some time; it has progressively become more frequent Main process initially crashing: intelligencetasksd Path shown in crash report: IntelligenceTasksEngine.framework/Support/intelligencetasksd Exception: EXC_BREAKPOINT (SIGTRAP) I have attached a screenshot of the crash report showing the intelligencetasksd crash. Has anyone else experienced this on macOS 27 beta? Is there a known issue with the new Intelligence/Intents services, or is there a recommended way to reset/rebuild the relevant system components? At this point the repeated crashes are making the Mac extremely difficult to use, so I’d really appreciate any troubleshooting steps or information about whether this is a known beta issue. Thanks!
1
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484
1w
Xcode components download stuck
I have a problem downloading Xcode components like Metal Toolchain or Developer Documentation. The action stuck with the status "Preparing to download". The symptoms started several weeks ago. I noticed this when my copy of Xcode 27 beta stopped showing the developer documentation. Strangely, when I re-launched Xcode it insists to download the Developer Documentation and keep showing "Preparing to download" while other components like Metal Toolchain, when I quit Xcode, it cancels the component download and that component status reverts to "Get". The symptoms continue thru the released version of Xcode27. Does anyone know the cure?
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871
1w
How do you set a designated app icon for TestFlight builds?
I currently have multiple macOS app icons configured in my project: AppIcon.icon AppIcon-Development.icon AppIcon-Beta.icon In Xcode, I can assign different app icons for Debug and Release configurations, which works well for local development and production builds. However, I cannot find any equivalent way to specify a dedicated app icon for TestFlight distributions. I would like TestFlight builds to automatically use AppIcon-Beta.icon. Where is this configured, or what is the recommended approach? Is there a specific build setting, archive configuration or App Store Connect mechanism for this, or do I need to handle it manually using build configurations or schemes? Thanks.
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389
1w
Xcode: Piping selected text to external programs
This is a repost of https://discussions.apple.com/thread/253025487 Hi, How do you pipe selected text in Apple Xcode out to an external program, replacing it with the output from that program? For example, in MacVim, you can type !}command to pipe the rest of the current paragraph to command, replacing the original text with the output of that command, which is hella useful if you’ve written a lot of filters for tasks like automatic text reflowing or automatic source code reformatting. How do you do this in Apple Xcode? I am running Apple Xcode Version 10.1 (10B61) [the highest-numbered, most-recent version of Xcode compatible with Apple macOS Version 10.13.6 “High Sierra”]. ’preciate it, Austin
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1w
Screen orientation on iPad
Xcode version 26.6 (17F113) MyOwnKeyboard-PAD app looks OK using simulator iPad Air 11-inch(M4). It automatically reformats to all orientations using only left and right landscape selected in General, Deployment Info. The submitted app 1.9 (4) had the portrait checked which was an error. I tried to update to version to 1.10 without portrait and upside down, but Validation states it must have all orientations needed. I tried setting all orientations and the simulator cuts off the sides. I am using a new mini M4 with Tahoe 26.6.2 Converted from an older developer mini using Migration Assistant. After conversion Xcode could not find xcspace files and apps locked up. I had to create new apps with different bundles which got conflicted in AppConnects causing rejects. When new versions are submitted, old versions cannot be removed because of submission states. Causing similar binaries, design and scam. I got trapped in the process! I have replied to AppConnect ref. binaries, design and scam. I hope someone can straighten this mess out. The good new is the free MyOwnKeyboard-PHONE analytics look OK with 4,000 impressions and 38 downloads and 172 product page reviews. It's a start! Thank you. Charlie Coupe Designer/Coder 2026sep16
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1w
Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
Replies
0
Boosts
0
Views
11k
Activity
May ’24
Codex GPT-5.5 got deprecated, no other models selectable in xcode
Oldest model of 5.5 with codex is deprecated by chatgpt but I only see 5.5 as the highest available model selectable in the dropdown in intelligence settings in Xcode when selecting codex I have the ChatGPT pro account and login to codex in xcode via email/password and not the API key I have already tried login out, quitting xcode, removing codex agent and reinstalling it, so far nothing works
Replies
2
Boosts
0
Views
339
Activity
16h
iPhone Duo Simulator fails boot with “Data Migration Failed” on Xcode 27.1
I’m seeing a reproducible iPhone Duo Simulator boot failure in Xcode 27.1. Environment Xcode 27.1 / 27A9275 macOS Tahoe 26.6.2, then 26.7.1 Apple silicon Mac iPhone Duo / V68 / iPhone19,4 iOS 27.1 Simulator Runtime builds 24A94232 and 24A94425 Failure Running: xcrun simctl bootstatus -b terminates with: Status=3, isTerminal=YES Data Migration Failed Fresh Duo devices reproduced the failure on both runtime builds. During fresh migrations, DataMigrator logged: Reporting migration failure due to migration progress window incident On one fresh-device run, all 35 recorded migration plugins completed successfully, but the aggregate migration result was false and no failed-plugin identifier was exposed. I also tested: brand-new Duo simulator data restarting the correct CoreSimulatorService explicitly selecting runtime 24A94425 updating macOS from 26.6.2 to 26.7.1 An ordinary iPhone simulator on iOS 27.0 works on the same Mac. The failure occurs before any application is installed or launched. Feedback filed: FB25221101 Has anyone else seen this with the iPhone Duo Simulator in Xcode 27.1?
Replies
0
Boosts
0
Views
8
Activity
17h
How to get the iOS 27.1 APIs in the Xcode 27.1 Developer Documentation window?
I have Xcode 27.1. When I open the Developer Documentation window, it only has the 27.0 APIs. While running Xcode 27.1 if I go to Xcode -> Settings -> Components -> Developer Documentation -> Info, the info window shows the Xcode version as 27.0 and the Developer Documentation Version as 10M13950. Xcode -> About Xcode definitely shows version 27.1. It's very difficult trying to work on iPhone Duo support when the developer documentation doesn't show any of the iOS 27.1 APIs. Is there any way to get the proper documentation loaded?
Replies
0
Boosts
0
Views
235
Activity
1d
Xcode show changes in GitHub PR leads to endless spinner
I created a new Project on Xcode 16 on macOS Sequoia and connected it to a GitHub repository. After making a change on a sub branch, I opened a pull request. On GitHub I can see the changes I made in a diff view. However when I select the PR in Xcode and click on "View Changes" all I get is a endless spinning activity indicator. I could not find anything that would explain this behavior. Any help very welcome.
Replies
5
Boosts
3
Views
526
Activity
1d
iPhone Duo - Current SDK State
We are just 9 days before the iPhone Duo release, and the SDK is still in a pretty bad state, at least for the Keyboard Extension: Hinge detection doesn't work Reserved area detection doesn't work needsInputModeSwitchKey returns false even though iOS doesn't display its own globe button Switching between closed and fully open state loses text field focus and the keyboard disappears (regression bug - it worked in Beta 1) It's unacceptable that, with such a short release date, we still don't have a stable SDK... I expect the iPhone Duo release to be one of the buggiest releases Apple has ever done.
Replies
7
Boosts
0
Views
461
Activity
2d
(iPhone Duo) Toolbar Items are misplaced for RTL layout-direction
On iPhone Duo, when I use .environment(\.layoutDirection, .rightToLeft) for a navigation view, the toolbar items sometimes appear on the left side instead of the right side, below the camera. This results in a view with two sides, and in some cases, it displays in an unexpected place. For example, in the code below, the button is placed behind the camera, as shown in the attachment. NavigationSplitView { Text("Sidebar") .toolbar { ToolbarItem(placement: .cancellationAction) { Button("X", systemImage: "xmark", action: {}) } } } detail: { Text("Detail") } .environment(\.layoutDirection, .rightToLeft) Is this intended behavior for RTL layout direction, a known issue, or a simulator issue?
Replies
5
Boosts
1
Views
183
Activity
2d
Xcode Accessibility Inspector incorrectly claims Dynamic Type font sizes are unsupported.
I'm using Dynamic Font throughout my entire app yet the audits in Accessibility Inspector will give me a ton of "Dynamic Type font sizes are unsupported: User will not be able to change the font size of this SwiftUI.AccessibilityNode" warnings. This is incorrect because users are able to change the font size. I can even move to the inspector panel and adjust the font and see it all change right within the Accessibility Inspector. I assume this is a bug since I can change the font but I was also wondering if there's some special thing I'm missing that could prevent these warnings from appearing especially when management runs audits to look for deficiencies.
Replies
3
Boosts
0
Views
295
Activity
2d
Core ML memory usage is dramatically higher with an Xcode 27 build on iOS 27
I’m seeing a major change in reported memory usage (and eventual termination due to memory pressure) when running a Core ML workload built with Xcode 27 on iOS/iPadOS 27. The source code, model files, and MLModelConfiguration are unchanged. Only the Xcode/SDK version used to build the app differs. On the same iPad running iPadOS 27: Xcode 26 build: model loading and prediction complete normally, with a relatively small reported application footprint. Xcode 27 build: the application footprint grows continuously as models are loaded and can exceed 5 GB. The app is eventually terminated unless models are unloaded very aggressively or the increased-memory-limit entitlement is used. I also tested an Xcode 27 build on a device running iOS 26. Its reported peak was only around 300 MB. This suggests the change requires both an Xcode 27-linked binary and the iOS 27 runtime. The workload consists of several compiled Core ML models using .cpuAndNeuralEngine. Loading models sequentially instead of concurrently does not materially change the final footprint. Releasing each MLModel after use does reduce it, so this appears to be model or Neural Engine residency being charged to the application rather than a conventional heap leak. I noticed that the iOS 27 release notes mention Neural Engine memory now being attributed to the application instead of the system. However, I’m unclear about the practical consequences of that change. If the same Neural Engine resources were already physically resident on iOS 26, I would have expected them to contribute to system memory pressure even when they were not attributed directly to the application. Instead, the older configuration runs comfortably, while the Xcode 27/iOS 27 combination approaches or crosses the application’s per-process memory limit. A few additional observations: The problem is more likely to occur after Core ML has already compiled and specialized the models. Cached model loading is much faster and the footprint grows quickly. The first uncached run can survive model preparation because specialization spaces the loads farther apart. Under Instruments, the app often does not terminate, presumably because profiling slows the workload enough to change the peak. os_proc_available_memory() decreases in line with the newly reported footprint. With the increased-memory-limit entitlement, the workload completes, but the reported footprint still reaches several gigabytes. Has anyone else observed a large Core ML memory increase specifically with an Xcode 27 build running on iOS 27? In particular, I’m trying to understand: Is this purely a change in how existing Neural Engine memory is accounted for, or does the new runtime also retain or allocate more memory? Is the new accounting used for the application’s jetsam/per-process memory limit? Is this behavior intentionally gated by the linked SDK version? That would explain why an Xcode 26 build behaves differently on the same iOS 27 device. Should applications now treat the Neural Engine residency of every loaded MLModel as part of their process-memory budget and unload models accordingly? Are there recommended APIs or Core ML loading strategies for controlling this residency? Any confirmation that others are seeing the same Xcode 27/iOS 27 behavior—or clarification of the intended memory-accounting model—would be very helpful.
Replies
2
Boosts
3
Views
1.4k
Activity
2d
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
Replies
11
Boosts
4
Views
1.7k
Activity
2d
UIDesignRequiresCompatibility for Xcode27
Hallo everyone, We are building our app with Xcode 27 and noticed that UIDesignRequiresCompatibility still appears to be honored on iOS 26 devices. Questions: Could you confirm whether this key is still supported on iOS 26 when built with Xcode 27? If our deployment target includes iOS 26, should we keep the key for backward compatibility, or is Apple's recommendation to remove it entirely? Additionally, are there any risks associated with removing it for iOS 26 users?
Replies
0
Boosts
0
Views
94
Activity
3d
Layout margins guides are still broken the iPhone Duo (sim) and 27.1 RC
Layout margin guides are broken throughout UIKit and SwiftUI on the iPhone Duo sim in iOS 27.1 RC. For example, a cell which looks perfectly fine on a normal iPhone sim (which has a compact horizontal size class), has zero vertical layout margins on iPhone Duo. Here's some screenshots. The red dotted lines are supposed to show the margins in the cell content view, i.e., the boundary between default padding around the cell (for its background) and the content of the cell. On every other device and size class these all work, and will have some vertical margin. iPhone 18 Pro: iPhone Duo: As you can see, the border is cut off. No vertical margins at all. iPhone Duo Unfolded: Not only is it busted just in UICollectionViews. Check out this segmented control (also configured with layout margins). This works fine on catalyst, iPhone, and iPad. This makes me very nervous about shipping with the 27.1 SDK. Is this a known issue? If so, what is the recommended workaround in the meantime? FB25097501
Replies
5
Boosts
0
Views
328
Activity
3d
Apple HomeView Platform Target?
How do we get distribution available on Apple HomeView is this iPhone or iPad in Supported Destinations? Thank you.
Replies
2
Boosts
1
Views
462
Activity
4d
Apple Connect
Reference to app myownkeyboardPHONE myownkeyboardPHONE 1.6 is in distribution ID 6761935734 trying to replace with the latest version 1.9.1 Validate fails stating to restore an older version that was removed. I tried to restore and the response was "Cant restore right now" I would hope you could replace 1.6 with 1.9 making 1.6 the older version. What is next step? Charlie
Replies
0
Boosts
0
Views
74
Activity
4d
iOS 17 simulator is unresponsive in Device Hub
The iOS 17 simulator does not respond at all when I try to interact with it. The simulator is not frozen as I can still control appearance and launch apps via the right sidebar. Things like the home button and clicking on the screen simply don’t work. I am using Xcode 27 beta 6. Feedback ID: FB24674634
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11
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13
Views
1.9k
Activity
5d
iPhone Duo Simulator is missing the usual apps
Using Xcode 27.1 RC, the iPhone Duo simulator (Device Hub) only comes with the Settings and Safari apps. Am I missing something? Are there plans to have the usual simulator apps such as Photos, Calendar, Reminders, Maps, etc.? In these early stages it would be really nice to have some real apps to look at for examples of how some things should work/appear on the Duo in different layouts.
Replies
1
Boosts
0
Views
544
Activity
1w
macOS 27 Beta: Multiple system services repeatedly crashing — unable to use Mac normally
Hi everyone, I’m currently running macOS 27.0 beta (26A5388g) on my Mac, along with the latest Xcode 27 beta, and I’ve recently started experiencing a serious issue where multiple macOS system services are repeatedly crashing. Initially, I started getting repeated “intelligencetasksd quit unexpectedly” notifications. At first it happened occasionally, but it has now become extremely frequent. After dismissing one crash notification, another system service often crashes shortly afterward. I’ve also seen services related to Intelligence / intents crashing. The notifications keep appearing one after another to the point where I’m barely able to use the Mac normally — including difficulty typing and interacting with applications. The issue is not limited to Xcode. It appears to affect macOS system services themselves. System information Mac: Mac15,2 (Apple silicon) macOS: macOS 27.0 beta, build 26A5388g Xcode: Xcode 27 beta Issue started: After running the macOS beta for some time; it has progressively become more frequent Main process initially crashing: intelligencetasksd Path shown in crash report: IntelligenceTasksEngine.framework/Support/intelligencetasksd Exception: EXC_BREAKPOINT (SIGTRAP) I have attached a screenshot of the crash report showing the intelligencetasksd crash. Has anyone else experienced this on macOS 27 beta? Is there a known issue with the new Intelligence/Intents services, or is there a recommended way to reset/rebuild the relevant system components? At this point the repeated crashes are making the Mac extremely difficult to use, so I’d really appreciate any troubleshooting steps or information about whether this is a known beta issue. Thanks!
Replies
1
Boosts
0
Views
484
Activity
1w
Xcode components download stuck
I have a problem downloading Xcode components like Metal Toolchain or Developer Documentation. The action stuck with the status "Preparing to download". The symptoms started several weeks ago. I noticed this when my copy of Xcode 27 beta stopped showing the developer documentation. Strangely, when I re-launched Xcode it insists to download the Developer Documentation and keep showing "Preparing to download" while other components like Metal Toolchain, when I quit Xcode, it cancels the component download and that component status reverts to "Get". The symptoms continue thru the released version of Xcode27. Does anyone know the cure?
Replies
5
Boosts
3
Views
871
Activity
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How do you set a designated app icon for TestFlight builds?
I currently have multiple macOS app icons configured in my project: AppIcon.icon AppIcon-Development.icon AppIcon-Beta.icon In Xcode, I can assign different app icons for Debug and Release configurations, which works well for local development and production builds. However, I cannot find any equivalent way to specify a dedicated app icon for TestFlight distributions. I would like TestFlight builds to automatically use AppIcon-Beta.icon. Where is this configured, or what is the recommended approach? Is there a specific build setting, archive configuration or App Store Connect mechanism for this, or do I need to handle it manually using build configurations or schemes? Thanks.
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Xcode: Piping selected text to external programs
This is a repost of https://discussions.apple.com/thread/253025487 Hi, How do you pipe selected text in Apple Xcode out to an external program, replacing it with the output from that program? For example, in MacVim, you can type !}command to pipe the rest of the current paragraph to command, replacing the original text with the output of that command, which is hella useful if you’ve written a lot of filters for tasks like automatic text reflowing or automatic source code reformatting. How do you do this in Apple Xcode? I am running Apple Xcode Version 10.1 (10B61) [the highest-numbered, most-recent version of Xcode compatible with Apple macOS Version 10.13.6 “High Sierra”]. ’preciate it, Austin
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Screen orientation on iPad
Xcode version 26.6 (17F113) MyOwnKeyboard-PAD app looks OK using simulator iPad Air 11-inch(M4). It automatically reformats to all orientations using only left and right landscape selected in General, Deployment Info. The submitted app 1.9 (4) had the portrait checked which was an error. I tried to update to version to 1.10 without portrait and upside down, but Validation states it must have all orientations needed. I tried setting all orientations and the simulator cuts off the sides. I am using a new mini M4 with Tahoe 26.6.2 Converted from an older developer mini using Migration Assistant. After conversion Xcode could not find xcspace files and apps locked up. I had to create new apps with different bundles which got conflicted in AppConnects causing rejects. When new versions are submitted, old versions cannot be removed because of submission states. Causing similar binaries, design and scam. I got trapped in the process! I have replied to AppConnect ref. binaries, design and scam. I hope someone can straighten this mess out. The good new is the free MyOwnKeyboard-PHONE analytics look OK with 4,000 impressions and 38 downloads and 172 product page reviews. It's a start! Thank you. Charlie Coupe Designer/Coder 2026sep16
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